Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.
Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material Quick Effect : You can detach 2 materials from this card; this card's ATK becomes during that damage calculation only. You can only activate 1 "Pot of Desires" per turn.
You can only use this effect of "Missus Radiant" once per turn. When it leaves the field, destroy this card. You can only use this effect of "Phantom Knights' Sword" once per turn. If this card is targeted for an attack, while it has no material: Destroy this card. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn.
Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Yu-Gi-Oh! User Info: Calwyn. No to both. User Info: wongerman. Yes he can. The special summon stopping effect is only active if he is on the field. Unless i'm wrong.
You are wrong. You will be automatically ignored if you have used nonsarcastic emotes in your posts. More like wrongerman. I laughed too hard. User Info: Wildfire All four are weak to the Spell Speed 2 disruption of Constellar Pleiades ' bounce effect. On top of that, the use of Fossil Dyna Pachycephalo gives more advantage in the Mermail matchup where Atlantean Heavy Infantry threatens to wipe Pleiades off the table, and helps the strategy withstand Chaos Dragons, Hieratics, and similar rush decks.
While the typical Constellar build largely relies on Constellar Kaus and a Summon-enabling Constellar to make Pleiades in one turn, those combos are easy to disrupt in a format where Effect Veiler 's so popular, often leaving you to make a Rank 4 instead of your desired Rank 5. If you're depending on a monster like Constellar Algiedi , you could even wind up stranded with one Constellar on the field instead of two.
Monsters with inherent Special Summon effects or tricks to grant additional Normal Summons all play around some of that risk. And if all your monsters start at Level 5 instead of requiring a boost effect, that's even better.
I think there's potential here! Check out Bob's build as he submitted it to me:. Concerned about a big push of monsters overwhelming your Pleiades since you can only use its effect once a turn? Fossil Dyna's got your back.
Worried that Atlantean Heavy Infantry could ruin your day? Fossil Dyna keeps your opponent from Summoning many of the monsters needed to search and discard that card. There's a lot of smart stuff going on here. The problem? Well, there are some sub-par choices that I think play against what Bob's trying to do.
We need to tweak those to make sure he gets the biggest advantage possible from his strategy. In addition, I'm afraid he might be playing a little too hard into trends that won't materialize. Rebalancing those elements will require some additional tweaks throughout the rest of the deck's core. I also want to make sure Bob's properly prepared to handle a wide array of threats, and I want to know that when he does lose control of the field, he can fight his way back into the game in an instant.
Continuing with the monsters, Oracle of the Sun 's largely the weakest link in the Special Summon monster lineup, and I didn't find I needed quite as thick of a monster line as Bob had built for. We're going to replace two of them with a better option and drop the third entirely, and the fact that we'll be adding another Spellcaster in its place will come in handy when I stick two Pot of Dichotomy in this thing later on. It's going to happen. If you didn't see Pot of Dichotomy coming, you don't know me very well.
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