Where to find telekinesis in ff12




















Baknamy merchant in the necrohol of nabudis after the pharos. In the first area from the salikawood, down a long hallway with elvorets is a circular room. To the south is a hidden room with a pandora. To the left of the pandora is a pillar. Speak to it and you will get the merchant. User Info: uhhhhhhhhhhhh Yup Baknamy Merchant in Necrohol. You'll have to go through the Pharos first before you can get Scathe but you can obtain Telekinisis right after the events at Giruvegan.

Games About Support Contact. Technicks The full list of Technicks is included below. Premier Prestidigitator. Standard List Alphabetical List. Effects: Steal an item from a Foe that has an item. You cannot steal any further items after an item has been stolen. Tips: You should make an effort to Steal from any and all enemies. Stealing is a good way to obtain Loot and earn gil by selling it. Many enemies have items that you will need to steal in order to craft some of the strongest weapons and armor in the game.

License Points: 20 Where to find it: You begin the game with this Technick and do not have to obtain it. Master Thief. It also reveals traps in the area. Tips: Make sure that at least one of your characters has the Libra status on them at all times.

The Bangle and the Ribbon accessory can be used in place of using the Technick as both of them permanently grant the Libra status.

The Foe will not provide gil, experience or items and bosses cannot be Poached. First Aid. Effects: Restores HP to an ally in Critical condition. Tips: A poor means of healing an ally — potions and healing Magicks are recommended over setting up a Gambit that utilizes the First Aid Technick. Effects: Allows a character to hit a flying foe with a melee weapon from a distance.

Tips: This Technick is incredibly helpful for giving melee classes, such as the Knight, Foebreaker and Hunter, a means to attack flying enemies without having to switch to a ranged weapon, using Magicks or switching to another party member that can use Magicks. Effects: Deals damage to all enemies in range — the amount of damage doubles with each successive hit when used repeatedly.

Tips: This spell does not have too many utilities and most encounters can be completed without it. Tips: An effective means of dealing damage if you cannot use regular attacks and must rely on Technicks. Sight Unseeing. See more. We could not find the message board you were looking for. Popular Games. Recommended Games. All rights reserved. Back to the Top. White Magicks.

Black Magicks. Green Magicks. Time Magicks.



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